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Browse 124 ports related to gaming
D2GS Admin Console
Port 8888 is commonly associated with the D2GS Admin Console, which provides Telnet-based administrative access to Diablo II Game Servers (D2GS). This console allows server operators to manage gameplay sessions, configure server settings, monitor user activity, and perform maintenance tasks remotely. While unofficial, it remains widely used in private or custom game server deployments to streamline the management of Diablo II multiplayer environments.
Earthland Realms 2 Server
Port 8888 is commonly used for hosting game servers, notably custom or unofficial online game environments such as Earthland Realms 2. It serves as a communication endpoint for clients to connect and interact within the gaming world, supporting multiplayer gameplay and real-time data exchange.
Garena Gaming
Garena Gaming Client is an online gaming platform that enables players to connect, communicate, and participate in multiplayer games. It offers a comprehensive environment with social features, matchmaking, and support for various popular titles, aiming to enhance the gaming experience across different game genres.
Freeciv
Port 5555 is unofficially associated with the popular free and open-source turn-based strategy game Freeciv, along with services such as Hewlett-Packard Data Protector, McAfee EndPoint Encryption Database Server, and SAP applications. Primarily, Freeciv uses this port for network gameplay sessions, where players connect to dedicated servers enabling multiplayer matches across various systems.
Audition Online Server Check
Port 18200 is primarily used by the Audition Online Dance Battle game, particularly for the AsiaSoft Thailand servers, to facilitate status synchronization and version checks. It operates over both TCP and UDP protocols to ensure reliable delivery of status and version information necessary for client-server communication during game startup and updates.
NetBus / NetBuster
Port 12345 is strongly associated with the NetBus remote administration tool, which is widely known as a backdoor Trojan horse. It was originally designed for legitimate remote control but was quickly adopted by malicious actors for unauthorized access and control over infected machines. Additionally, this port has seen use by NetBuster, a NetBus honeypot tool, and is sometimes used by certain networked games such as Little Fighter 2.
Audition FAM DB
Port 18206 is primarily associated with Audition Online Dance Battle, specifically the AsiaSoft Thailand server's Family (FAM) database. It facilitates communication and data exchange related to player groups, rankings, and social features within the game environment. The port supports both TCP and UDP protocols to ensure efficient data transfer and near real-time multiplayer gameplay experiences.
Audition Dance Battle Status Check
Port 18505 is primarily used by Nexon's Audition Online Dance Battle game client for status inquiries and version verification with the game server. It facilitates the initial connection phase to ensure players have compatible client versions and to retrieve server availability and updates prior to gameplay. The port supports both TCP and UDP protocols, allowing flexible communication during these checks.
Source Engine Server
Port 27015 is widely used by game servers running Valve's GoldSrc and Source engines. It allows multiplayer connection handling for popular games like Counter-Strike, Team Fortress, and Half-Life. The port facilitates client-server communications, server queries, and matchmaking. Although primarily associated with gaming, the port's openness can sometimes expose servers to attacks if not properly secured.
Audition Online SEA Server Check
Port 18300 is used by Audition Online Dance Battle, specifically AsiaSoft's Southeast Asia servers, for client-server status and version verification. It facilitates communication during login to ensure the client’s game version is compatible with the server and confirms server availability before gameplay begins. As this port supports both TCP and UDP, it serves multiple handshake and lightweight messaging functions essential for game connection stability.
Audition Online / G10 Server Check
Port 19000 is commonly used by Audition Online Dance Battle and G10/alaplaya gaming platforms for server status and version checks. It facilitates client-server communication to verify game service availability and version compatibility, helping users connect seamlessly to game servers during startup and patching.
Audition Dance Battle KAIZEN Server
Port 18400 is primarily associated with the KAIZEN Brazil server of the game Audition Online Dance Battle. It supports both TCP and UDP protocols and is used for status inquiries and version checks between the client and the game server. This facilitates game session initiation by ensuring compatibility and server availability, providing a seamless player experience.
Audition Online Korea Status Check
Port 12012 is primarily associated with Audition Online Dance Battle's Korean servers, where it facilitates status and version verification for client connections. This service ensures that game clients are up to date and servers are operational before gameplay can commence, providing a seamless gaming experience to users.
USGN Multiplayer Games
Any of the USGN online games, primarily focusing on Counter Strike 2D, which is a 2D clone of the popular CounterStrike computer game. These games emphasize multiplayer functionality and engaging gameplay.
Smartlaunch Server
TCP port 7831 is the default port used by Smartlaunch, an Internet café management software, to facilitate server communication, client control, and administration functions. This port helps connect client PCs with the server backend to manage billing, monitoring, software deployment, and remote administration within a café environment.
Audition Online Thailand
Audition Online Dance Battle is a popular rhythm-based multiplayer online music and dance game operated by AsiaSoft on Thailand servers. Players compete by matching dance moves in sync with the music soundtrack, enabling social interaction, customization, and competitive tournaments within the platform.
Audition Online FAM DB
Port 18306 is primarily used by Audition Online Dance Battle, an online multiplayer rhythm game. Specifically, this port facilitates connections to AsiaSoft's Southeast Asia (SEA) servers, handling data for the game's Family (FAM) database system. This supports group-related activities, leaderboards, social features, and in-game event coordination for FAM clan communities within the game.
Audition Online Dance Battle Nexon
Port 18506 is primarily associated with Nexon's Audition Online Dance Battle game servers, facilitating real-time multiplayer gameplay. The port handles network traffic between game clients and Nexon's infrastructure, supporting both TCP and UDP protocols to enable gameplay interactions such as matchmaking, data synchronization, and in-game communication. Due to its use in an online gaming environment, the port often supports high concurrency and low latency communication.
MapleStory
MapleStory is a popular 2D side-scrolling MMORPG that uses port 8484 for client-server communication, primarily for handling login authentication, gameplay data exchange, and real-time multiplayer interactions. The application operates over both TCP and UDP to ensure a seamless gaming experience, managing everything from user sessions to in-game chat and actions in near real-time.
Audition Online
Port 18301 is utilized by Audition Online Dance Battle, specifically for the AsiaSoft SEA server, a popular multiplayer rhythm-based dance game. It facilitates real-time communication between clients and game servers, allowing players to connect, synchronize gameplay actions, and access various game services. The port supports both TCP and UDP transport protocols to optimize data flow for different game functions.
Audition Korea Server
Port 12013 is predominantly utilized by the Korea server of Audition Online Dance Battle, an interactive multiplayer rhythm game. The port supports both TCP and UDP protocols to ensure smooth gameplay, low-latency communication, and continuous data streaming. Players rely on this port connection for real-time synchronization during dance battles, matchmaking, chat functionality, and game updates.
Audition Dance Battle Server
This port is primarily used by Audition Online Dance Battle servers such as G10/alaplaya for facilitating multiplayer dance gaming sessions. It enables communication between the game client and server, supporting gameplay, matchmaking, and real-time multiplayer interactions.
Audition Online Brazil Server
Port 18401 is primarily used by Audition Online Dance Battle's KAIZEN Brazil Server, supporting gaming connectivity for real-time multiplayer dance competitions. This port facilitates both TCP and UDP communication vital for game control commands, matchmaking, chat messaging, and synchronization among players during gameplay.
Battle.net Gaming
Port 6112 is predominantly used for Blizzard's Battle.net gaming service, facilitating multiplayer matchmaking, real-time communication, and game data synchronization. It also serves similar functions for other popular gaming platforms such as ArenaNet and Relic, enabling seamless online gameplay and connectivity between gamers around the world.
Xfire Game Server Tracking
Port 25888 was primarily associated with Xfire, a now-defunct social gaming platform that allowed gamers to communicate, track gameplay, and share server information. This UDP port was used by Xfire clients to communicate with game servers, facilitating friend lists, chat functions, and game tracking capabilities. Although Xfire's service has been discontinued, remnants of its infrastructure, such as historic firewall logs, may still reference activity on this port.
Steam Friends Applet
Steam Friends Applet is a communication component used by the Steam gaming platform. It facilitates the management of friends lists, status notifications, in-game chat, and related community features. The applet primarily relies on UDP traffic to maintain real-time responsiveness necessary for gaming and social interactions. Designed to enhance the multiplayer and social experience within Steam, it contributes to user connectivity and engagement within the platform.
Wesnoth
This port is typically used by the multiplayer functionality of 'The Battle for Wesnoth,' an open-source, turn-based strategy game. The port facilitates connections between players and the game server, enabling sharing of game data, player moves, and real-time interaction throughout online matches.
BrettspielWelt
BrettspielWelt (BSW) is an online gaming portal dedicated to hosting a collection of multiplayer board games. It allows enthusiasts from around the world to connect and engage in classic and modern strategic games over the internet. The platform leverages dedicated client-server architecture, utilizing this port predominantly for its gaming traffic and communication.
America's Army MMO
Port 1716 is primarily associated with America's Army, a massively multiplayer online game developed by the U.S. Army to provide a virtual military simulation experience. It facilitates game data transmission, synchronization, and player communications during online gameplay sessions. Use of this port is generally essential for smooth interaction between game servers and clients.
OpenTTD Master Server
Port 3978 is primarily used by OpenTTD, an open-source transport simulation game modeled after Transport Tycoon Deluxe. This port facilitates communication between game clients and the master server as well as the content service, enabling server listings, multiplayer session coordination, and in-game content updates. It supports both TCP for reliable data transfer and UDP for efficient game state synchronization.
TeamSpeak 3 Voice
Port 9987 is primarily used as the default UDP port for TeamSpeak 3 servers, facilitating low-latency real-time voice communication for gaming and online communities. Voice packets transmitted over this port allow users to communicate clearly and efficiently during collaborative activities such as multiplayer gaming sessions, streaming coordination, and virtual conferencing.
Soldat Dedicated
**Soldat Dedicated Server** port facilitates multiplayer hosting for the popular 2D shooter game, Soldat. Server administrators use this port to host matches enabling real-time connections and gameplay between multiple players, ensuring smooth synchronization and data transmission during fast-paced sessions. Typically, hosting this service requires proper network configuration to maintain performance and reduce latency.
Distributed Interactive Simulation
Distributed Interactive Simulation (DIS) is a standardized protocol primarily used for enabling real-time platform-level wargaming across multiple locations. It facilitates interaction and communication between simulators by exchanging data such as entity states and environmental effects, thus allowing complex, interoperable simulation environments. Port 3000 serves as a commonly modifiable default UDP port used in DIS deployments.
Unreal Tournament Server
Port 7777 is primarily used as the default server port for the Unreal Tournament series, enabling multiplayer gaming sessions over the internet or local networks. It predominantly facilitates communication between game clients and servers, allowing players to join matches, synchronize game state, and exchange gameplay data effectively using the UDP protocol.
Quake Game Server
Port 26000 is primarily used by id Software's Quake game servers to host multiplayer matches, enabling players to connect and engage in competitive gameplay. It supports both TCP and UDP protocols, facilitating efficient data transmission of game state, player movement, and related communication. As one of the original ports used for online gaming, it remains emblematic of early internet-based multiplayer entertainment.
QuakeWorld Master Server
Ports 27000 through 27006 are commonly used by id Software's QuakeWorld master servers to coordinate game servers and clients. These master servers facilitate player matchmaking, server browsing, and game coordination for Quake-based multiplayer gaming ecosystems.
MUSE
MUSE typically refers to a network port used by peer-to-peer applications, online gaming clients, or proprietary server protocols. Port 6888 is part of a range often associated with distributed file sharing, but it can also serve various other services depending on the specific application configuration. Its flexibility makes it a target for custom implementations requiring accessible high ports.
Xbox Live / Games for Windows
Port 3074 is primarily used by Xbox Live and Games for Windows - LIVE services to manage multiplayer gaming sessions, matchmaking, communication, and related online interactions. The port supports both TCP and UDP protocols, essential for stable connectivity and real-time data transfer crucial for online gaming experiences, including voice chat and friend management.
EVE Online Gaming Port
Port 26000 is widely associated with CCP Games' EVE Online, a popular massively multiplayer online role-playing game (MMORPG) set in a vast science fiction universe. It is primarily used to facilitate game client connections to servers for real-time communication, gameplay data synchronization, and interaction within the game's persistent world.
Minecraft Server
Minecraft servers typically operate on port 25565, facilitating multiplayer gameplay and enabling players to connect to community-run or privately hosted worlds. This port is commonly used for communication between game clients and the server, handling the exchange of player data, world information, and in-game interactions. Although unofficial, this has become the de facto port associated with Minecraft multiplayer infrastructure.
ArmA Multiplayer
Port 2302 is primarily used by the ArmA series of military simulation games for multiplayer gaming. It facilitates communication between game servers and clients, enabling players to connect, synchronize game states, and manage multiplayer sessions effectively. This port is essential for hosting and joining online battles, cooperative missions, and large-scale community events within the ArmA ecosystem.
Club Penguin
Port 3724 was primarily associated with the popular online multiplayer game Club Penguin by Disney, designed as a safe and engaging virtual world for kids. This port facilitated client-server communication to handle player interactions, game updates, account management, and various multimedia features within the game environment. While the original Club Penguin has been discontinued, this port was widely used during its active years for real-time gameplay and content delivery.
World of Warcraft
Port 3724 is primarily used by World of Warcraft, a popular massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. It facilitates client-server communications essential for gameplay, including authentication, world updates, and player actions. As an unofficial yet standard port for this game, it supports both TCP and UDP protocols to ensure responsive, immersive online gaming experiences.
Quake III Arena & ioquake3 Games
Ports 27960 through 27969 are commonly used by Activision's Enemy Territory, id Software's Quake III Arena, Quake Live, and various ioquake3-derived games for multiplayer communications. These ports primarily facilitate real-time data exchange between game servers and clients over UDP, enabling fast-paced, low-latency gameplay critical for first-person shooter experiences.
Halo CE Multiplayer
Port 2302 is primarily used by Halo: Combat Evolved for its multiplayer functionality, enabling peer-to-peer matchmaking and gameplay sessions over UDP. It facilitates real-time communication of player positions, game events, and server coordination, essential for a smooth online multiplayer experience.
SDO-X Malaysia Server
This port is associated with Super Dancer Online Extreme (SDO-X), specifically running on Malaysia's CiB Net Station servers. SDO-X is a multiplayer online rhythm game allowing players to compete and socialize via dance battles, popular in various Asian markets. The port facilitates client-server communication, including gameplay data transfers, syncing player actions, and managing real-time connections essential for responsive multiplayer experiences.
ArmA Multiplayer Server Reporting
Port 2303 is primarily used by ArmA multiplayer servers to handle server status reporting and lightweight communications. It is often the default port incremented by one over the main game connection port. This port facilitates game state synchronization, server list broadcasting, and connection coordination among clients for a smoother multiplayer experience.
Armagetron Advanced
Armagetron Advanced is an open-source, multiplayer 3D lightcycle game inspired by the classic movie TRON. The default server port 4534 facilitates UDP-based network communication, allowing players to connect and engage in real-time gameplay across various game servers. It supports dynamic player matchmaking and fast-paced interactive experiences within Armagetron’s virtual environment.
Battle.net Gaming
Port 3723 is widely used by many Blizzard Entertainment games through their Battle.net service, including iconic titles such as Diablo II, Warcraft II, Warcraft III, and StarCraft. The port facilitates game server communication, matchmaking, lobby coordination, and real-time multiplayer data exchange, supporting both TCP and UDP traffic to ensure smooth gameplay across different network conditions.
RunUO Ultima Online
**RunUO** is an emulator server software for the popular MMORPG *Ultima Online*. It allows users to host private shards (servers) emulating the original game's experience, customized worlds, or entirely novel gameplay tailored to communities.
Earthland Realms 2 Server
Port 8889 is primarily used for Earthland Realms 2 multiplayer server communication, allowing clients and servers to exchange game data efficiently. It helps facilitate player connectivity, game state synchronization, and real-time event management to ensure a seamless gaming experience in this multiplayer environment.
Club Penguin Server
Port 6112 is commonly associated with the online multiplayer game Club Penguin, a Disney-branded virtual world for kids that was active from 2005 to 2017. It facilitated player connections, allowing children to interact in a safe virtual environment, engage in mini-games, and participate in various in-world activities. The port primarily supported the game's client-server architecture to enable seamless gameplay and chat communication.
The Palace Chat
The Palace is a virtual reality chat environment that was popular in the late 1990s and early 2000s, offering graphical chat rooms and customizable avatars to foster online social interaction. It allows users to communicate in graphical chat spaces hosted on Palace servers, typically accessed via port 9996.
Second Life Viewer Connection
Port 13000 is primarily used for communication between the Linden Lab Second Life Viewer and region simulators ('sims'), facilitating real-time virtual world rendering and interactivity. It enables the transmission of simulated environment data, avatar movement, and in-world actions over UDP, providing a responsive and immersive experience within the Second Life platform.
StepMania Online
StepMania Online is a multiplayer gaming service for the popular dance rhythm game simulator, StepMania, which recreates the Dance Dance Revolution experience on personal computers. The service enables players to connect over a network, compete in real time, and share gameplay data. The community-driven platform is primarily used for organizing multiplayer dance rhythm game sessions and tournaments.
Quake II Master Server
Ports 27901 through 27910 are utilized by id Software's Quake II master server for coordinating multiplayer game sessions. These ports enable clients to discover active game servers and facilitate connections, primarily over UDP, to support the rapid exchange of game state information necessary for seamless multiplayer gameplay.
Call of Duty Games Multiplayer
Port 28960 is primarily associated with multiplayer game server communications for various PC titles in the Call of Duty franchise, such as Call of Duty, United Offensive, Call of Duty 2, Call of Duty 4: Modern Warfare, and World at War. It facilitates matchmaking and in-game data exchange between game clients and dedicated servers, often using the UDP protocol to reduce latency during gameplay. This port is widely used by game hosting services and individual server hosts to provide fast, responsive multiplayer experiences.
EVE Online
Port 26900 is used primarily by CCP's EVE Online for its MMORPG game server communications. It facilitates connections between game clients and servers, enabling real-time multiplayer gameplay, player interactions, and persistent world updates within the EVE Online universe.
Endless Online Server Port
Port 8078 is commonly used as the default communication channel for private servers running the classic MMORPG Endless Online. Both TCP and UDP are utilized for client-server interactions, including player login, real-time gameplay events, data synchronization, and chat functionalities. Despite not being an officially assigned port, it has become the standard de facto option used by community servers hosting this retro game.
Second Life Viewer
This port is primarily used by the Second Life Viewer software to communicate with simulation servers (sims) within the Second Life virtual world. It supports user interactions, object rendering, and real-time environmental updates through UDP-based data channels, providing a highly interactive and immersive online experience.
EVE Online Game Server
Port 26901 is primarily used for connecting to CCP Games' EVE Online servers, a popular massively multiplayer online role-playing game (MMORPG) focused on space exploration, commerce, and combat. It handles client-server communication during gameplay, enabling users worldwide to interact within the dynamic universe. This port facilitates real-time data exchange crucial for in-game activities such as market transactions, ship navigation, combat engagements, and chat functionalities.
ArmA Multiplayer Voice Chat
This port is primarily used by the military simulation game ArmA for in-game Voice over Network (VoN) communications, typically serving as a supplementary port offset from the main game server port. It facilitates synchronized voice communication between players during multiplayer sessions, enhancing tactical gameplay.
TinyMUD
Port 4201 is primarily associated with TinyMUD and its numerous derivatives, which are multiplayer text-based virtual environments. These Multi-User Dungeons enable players to create and explore interactive worlds solely through textual commands and storytelling. The port serves as the communication endpoint for client-to-server interactions in these MUD systems.
Microsoft Ants
Port 4001 is primarily known for supporting Microsoft Ants, an early multiplayer strategy game that used Microsoft's Gaming Zone infrastructure for player connectivity and communication. Although the game is now discontinued, the port remains historically notable for its role in online gaming in the early 2000s, facilitating data exchange, session management, and peer communication between players.
Xfire
**Xfire** was an instant messaging client for gamers, combining gaming-oriented chat functionality with tools for in-game messaging, server browsing, and social features. This port (25999) was notably used by Xfire’s services to manage peer-to-peer communications, facilitate matchmaking, and enable real-time chatting while gaming.
Aleph One Game
Aleph One is an open-source continuation of the classic Marathon first-person shooter games originally developed by Bungie. It enables networked multiplayer gaming by using designated communication ports like 4226 to facilitate player interactions, game state synchronization, and real-time data transfer during gameplay.
SWAT 4 Dedicated Server
Port 10480 is widely known for use by SWAT 4 Dedicated Server hosting, enabling players to connect to custom game servers, manage multiplayer matches, and facilitate game state communication. While primarily utilized within the gaming community, it often requires manual configuration of firewalls or routers to ensure optimal connectivity.
Ginever.net Port
Port 5314 is attributed to Ginever.net, commonly utilized for data communications associated with its online platform and related gaming services. Supporting both TCP and UDP protocols, it facilitates client-server interactions necessary for real-time gameplay, server synchronization, and data transmission. This port enables seamless connectivity across diverse game features within Ginever.net’s networked ecosystem.
Ginever.net Data Port
Port 5315 is primarily used by Ginever.net, an online platform known for supporting multiplayer gaming infrastructure and services. It facilitates essential data communications, including in-game messaging and session management, and may handle game synchronization across multiple clients. The port operates over both TCP and UDP, enabling reliable data transmission as well as efficient real-time updates when necessary.
Ginever.net Communication
Port 5313 is used primarily by Ginever.net to facilitate real-time data communication between servers and client applications, such as multiplayer gaming services, chat functions, or data synchronization. Its versatile support for TCP and UDP allows it to balance reliability with speed in data transfer, making it suitable for interactive network services within the Ginever.net ecosystem.
Club Penguin
Port 9875 is associated with Club Penguin, a Disney online multiplayer game aimed at children. It facilitates the game's network communications such as messaging, world state synchronization, and gameplay interactivity, enabling players to connect to and interact within the virtual world.
Valve Steam
Valve Steam Client uses port 1725 to facilitate communication for various gaming-related functions including server discovery, matchmaking, downloads, and updates. Primarily leveraging UDP, this port helps support low-latency, real-time data exchanges to ensure smooth gameplay and fast connectivity between Steam clients and game servers.
XPilot Contact
XPilot Contact port is typically used by XPilot, an open-source multiplayer space combat game. This port facilitates real-time communication between game clients and servers, allowing players to connect, transmit game data, update positions, and synchronize actions during gameplay. It supports both TCP and UDP protocols to balance reliable data delivery and speed, which is critical in fast-paced gaming environments.
Ginever.net Data Port
Port 5311 is primarily used by Ginever.net for data communication purposes. Supporting both TCP and UDP transport protocols, it facilitates real-time exchange of information essential for Ginever.net services. Though unofficial, this port serves as a dedicated channel for proprietary application data, enabling seamless user experiences within the Ginever.net ecosystem.
Ginever.net Data Port
Port 5312 is primarily used by Ginever.net's services for data communication between clients and their gaming and chat platform servers. It facilitates the transfer of gameplay data, messaging, and coordination traffic necessary to maintain interactive, networked experiences.
Ginever.net Data Comm
Port 5310 is primarily associated with the Ginever.net platform, serving as a versatile data communication port utilized for multiplayer gaming, chat services, and other synchronous interactions over the network. It supports both TCP and UDP transport protocols, enabling flexibility in communication styles, including reliable data transfer and low-latency message delivery. This port is unofficial and mainly used within the ecosystem of Ginever.net clients and servers.
Doom Multiplayer
Port 666 is historically famous for facilitating multiplayer gaming in the original Doom, the pioneering first-person shooter. Utilizing UDP for real-time communication, it enabled players to connect over LAN or the burgeoning internet, laying the groundwork for modern online gaming experiences.
Nintendo Wi-Fi
Port 27900 was historically used by Nintendo Wi-Fi Connection, a service enabling online multiplayer gaming and content distribution for the Nintendo DS and Wii platforms. This port facilitated matchmaking services, friend management, and communication between consoles and Nintendo's backend infrastructure, before the service was discontinued in 2014.
Tuxanci Game Server
Port 2200 is predominantly used by the Tuxanci multiplayer game server, enabling real-time communication between gaming clients and the central server. It supports rapid data transmission necessary for seamless gameplay, leveraging UDP to minimize latency and ensure smooth player interactions on the Tuxanci platform.
Nintendo Wi-Fi
Nintendo's Wi-Fi Connection (NWC) was an online multiplayer gaming service for the Nintendo DS and Wii consoles. It allowed users to connect globally for gameplay, matchmaking, and content downloads, bridging Nintendo devices to the internet securely and efficiently. Despite its discontinuation, associated ports like 29900 are still relevant for emulator support and private server operations.
Club Penguin
Port 6113 is famously associated with Club Penguin, Disney's browser-based multiplayer online game targeted at children. The port supported game traffic, enabling players to connect within safe, virtual world environments full of social and mini-game experiences.
QuakeWorld
QuakeWorld, developed by id Software, is an enhanced multiplayer-focused version of Quake that utilizes UDP ports 27500 through 27900 for network gaming communication. These ports enable player discovery, real-time gameplay data exchange, and server management within the QuakeWorld network, supporting its fast-paced first-person shooter multiplayer environment.
Blood Quest Online
Blood Quest Online is an unofficial game server port likely used to facilitate multiplayer connectivity for the Blood Quest Online gaming platform. This port enables players to connect, communicate, and interact within the game environment. Its use tends to be highly specialized and associated with private servers or community-hosted game servers rather than official infrastructure.
Nintendo Wi-Fi
Nintendo Wi-Fi Connection was Nintendo's online multiplayer gaming service designed to enable players around the world to connect, compete, and cooperate in supported games on the Nintendo DS and Wii consoles. It provided matchmaking, friend list management, and data exchange functionalities, facilitating a relatively seamless online gaming experience for Nintendo users.
Uvora Online
Uvora Online is a multiplayer online gaming service that utilizes port 1217 primarily over TCP to facilitate game client connections to servers. It enables game matchmaking, data synchronization, and real-time player interactions. While unofficial, this port is widely recognized among the community of Uvora Online players and server operators.
Nintendo Wi-Fi
Nintendo Wi-Fi Connection was an online multiplayer gaming service developed and operated by Nintendo for the Nintendo DS and Wii consoles. This service enabled players worldwide to connect with each other, participate in multiplayer games, exchange data, and access downloadable content, significantly enhancing the gaming experience on Nintendo platforms during its operational years.
Battlefield 1942
Port 14567 is primarily utilized for Battlefield 1942 game servers and its various mods, facilitating multiplayer connectivity and gameplay. It enables players to join dedicated servers, exchange in-game data, and maintain real-time interaction during matches, predominantly over UDP.
Kaillera Server
Kaillera Server is primarily used to enable online multiplayer functionality within emulators for classic arcade and console games. It utilizes UDP communication to facilitate real-time data exchange between connected players and a central host server. Although unofficial, it remains popular in retro gaming communities to simulate near LAN-like conditions over the internet.
Quake Wars Server
Port 7133 is typically used for Enemy Territory: Quake Wars, an online first-person shooter developed by Splash Damage and id Software. This port facilitates online multiplayer gameplay by enabling server hosting and connection for clients, supporting real-time communication required for a seamless gaming experience.
X-BEAT
X-BEAT is an unofficial port primarily associated with gaming and chat services, enabling real-time communication features such as voice and messaging within multiplayer games or social applications. It supports both TCP and UDP protocols, providing flexibility for various types of data transmission, including low-latency interactions. Its popularity comes from its usage in proprietary ecosystems, particularly in online gaming communities.
Bitfighter Server
Port 28000 is commonly used as the default communication port for Bitfighter servers. Bitfighter is an open-source 2D multiplayer space combat game that supports custom server hosting, allowing players to connect over the internet or LAN. Server operators typically set up private or public matches on this port to facilitate gameplay and community interactions.
Battlefield 2
Port 16567 is primarily used by Battlefield 2 game servers and its associated modifications for handling core multiplayer game traffic, particularly for client-server communication during gameplay sessions.
Battlefield Vietnam
Used primarily for Battlefield Vietnam and its mods, this UDP port facilitates real-time multiplayer gameplay by handling game state synchronization, player communications, and server discovery. It is commonly configured in game servers to allow client connections, mod support, and low-latency data exchange conducive to the fast-paced nature of first-person shooter multiplayer environments.
Freeciv
Freeciv is an open-source, turn-based multiplayer strategy game inspired by the Civilization series. It allows players to build empires, manage resources, and engage in diplomacy and warfare with other participants over network connections.
Source Engine Server (Rare)
Port 27014 is occasionally used by dedicated servers running the Source engine to facilitate multiplayer gaming sessions. It supports communication between game clients and servers, typically when other standard Source engine ports are unavailable or reconfigured. Its use is generally unofficial and less common, serving niche or auxiliary purposes in game hosting and server management environments.
Source Engine Server
Port 27010 is commonly associated with dedicated game servers running on the Source Engine, developed by Valve. This port is utilized for server communication, such as game status queries and managing multiple server instances within multiplayer online gaming environments. While it is primarily known in unofficial contexts, it remains a critical component supporting the gameplay and server management of titles like Counter-Strike, Team Fortress, and other Source-based games.
Starsiege: Tribes Server
Port 28001 is commonly used for hosting Starsiege: Tribes version 1 game servers, allowing players to connect, communicate, and participate in online matches. It facilitates the primary server communication needed during gameplay sessions.
Savage: Battle for Newerth Server
Port 11235 is primarily associated with hosting dedicated game servers for *Savage: Battle for Newerth*, a hybrid real-time strategy and first-person shooter multiplayer game. This port facilitates multiplayer matchmaking, gameplay communication, and server management, enabling players to connect and interact smoothly during gameplay sessions.
TetriNET IRC Gateway
Port 31456 is commonly associated with TetriNET servers that facilitate gameplay through an IRC-based gateway, enabling multiplayer Tetris games over the Internet. TetriNET utilizes a modified IRC protocol to connect players, support chat functions, and manage multiplayer interactions. This port is used mainly by unofficial servers or custom gaming setups.
NetPanzer
NetPanzer is a real-time online multiplayer tactical tank combat game, which allows players to connect over the internet or a local area network to battle in strategic warfare scenarios. It leverages port 3030 for in-game communication, facilitating both control commands and real-time gameplay updates among participants.
TeamSpeak
TeamSpeak is a popular proprietary Voice over IP (VoIP) software that enables users to communicate via voice, primarily catering to the online gaming community. Utilizing UDP port 8767 by default, it delivers low-latency and real-time voice communication, supporting private servers and various client platforms.
YSFlight Server
Port 7915 is primarily used as the default connection port for the YSFlight server, an aviation combat simulator multiplayer server platform. It facilitates communication between clients and the server, allowing users to engage in online flight simulations, coordinated missions, and aerial combat scenarios.
Perfect World International
Port 29000 is commonly associated with Perfect World International, a popular online multiplayer role-playing game. It facilitates communication between the game client and servers, handling game-related data exchanges, user authentication, and real-time interactions within the game environment.
PlayStation Remote Play
Port 9293 is primarily associated with Sony's PlayStation Remote Play service, enabling users to remotely connect and stream gameplay from their PlayStation console to compatible devices across a network or over the internet. The service facilitates a seamless remote gaming experience by transmitting video and input controls between the console and client device.
TeamSpeak Alt
TeamSpeak is a popular VoIP (Voice over IP) application primarily used by gamers and online communities for high-quality, low-latency voice communication. Port 8768 serves as an alternate UDP port for TeamSpeak server connections, offering flexibility when the primary ports are unavailable or blocked.
Dark Ages
**Dark Ages** is a port primarily associated with online multiplayer text-based role-playing games (MUDs), allowing players to connect and interact in a persistent fantasy world. It facilitates server-client communication for login, gameplay commands, and real-time chat, making it integral to the game's infrastructure and player experience.
Ventrilo
Ventrilo is a popular Voice over IP (VoIP) communication software primarily used by gamers to facilitate real-time audio chat. It offers reliable, low-latency voice transmission, supporting multiple users simultaneously in configurable channels. Its simplicity and efficient bandwidth usage have made it a preferred choice for online multiplayer gaming communities.
Tibia
Tibia is a massively multiplayer online role-playing game (MMORPG) that connects players via its dedicated server infrastructure, primarily through port 7171. This port facilitates communication between the Tibia game client and server, enabling real-time gameplay, chat, and world updates. While largely used by the gaming community, it can sometimes be found open on private or unofficial servers.
Lock-on: Modern Air Combat
Lock-on: Modern Air Combat is a popular combat flight simulator game that offers players realistic air combat scenarios. The game uses network connectivity for multiplayer dogfights, mission coordination, and real-time communication between players, necessitating open network ports like 10308 for smooth operation.
Planet M.U.L.E.
Planet M.U.L.E. is an online multiplayer game inspired by the classic economic strategy game M.U.L.E., using this port primarily for player connectivity and game data exchanges over TCP and UDP. The port facilitates communication between game clients and servers, supporting gameplay coordination and interaction among multiple players.
Civilization 4 Multiplayer
Port 2056 is primarily used by Civilization 4 for its multiplayer functionality, enabling players to connect and compete over local or Internet networks. By using this port, the game handles in-game data exchanges including player moves, game state synchronization, chat, and other multiplayer-specific communications. As an unofficial port, it may require manual configuration to ensure smooth and secure gameplay experiences.
iSketch
iSketch is an online multiplayer drawing game server that historically operated over this port for game communication. It facilitated user interactions in real-time, enabling players to participate in a Pictionary-style game where users guess drawings created by others.
OpenTTD
OpenTTD is a popular open-source simulation game that emulates and expands upon the classic Transport Tycoon Deluxe. It uses this port primarily to facilitate multiplayer connections, enabling players to collaboratively or competitively build transportation networks over the internet or local networks.
Neverwinter Nights
**Neverwinter Nights** primarily uses port 5121 for its multiplayer gameplay, enabling players to connect to hosted game servers for cooperative or competitive sessions. This port facilitates the game's proprietary communication protocols that handle player data, game state synchronization, and in-game messaging, ensuring a dynamic and interactive experience.
Ventrilo Voice Chat
Port 3785 is primarily used by Ventrilo, a popular Voice over IP (VoIP) client that facilitates group voice communications, often leveraged by gamers and online communities for real-time audio chat during gameplay and collaboration.
TetriNET
TetriNET is a networked multiplayer Tetris game that allows for competitive gameplay over the internet.
Diablo II
TCP/UDP port 4000 is primarily known for facilitating the multiplayer connections of the classic Blizzard game Diablo II. The port allows players to connect to Battle.net servers or direct peer-to-peer sessions, enabling matchmaking, in-game communication, and other gameplay features.
BZFlag
BZFlag is an open-source, multiplayer, 3D tank battle game that relies on internet connectivity for real-time gameplay. It utilizes both TCP and UDP ports to manage communications between clients and game servers, delivering smooth, fast-paced combat experiences. This port facilitates the seamless exchange of data required for player interactions, physics updates, and world synchronization.
SRB2 Multiplayer
This port is primarily used by Sonic Robo Blast 2's multiplayer mode, enabling players to connect online for cooperative or competitive gameplay. The port supports game data synchronization, lobby communications, and real-time game actions, allowing multiple users to join servers hosted by individuals or communities. While not an official or standardized gaming protocol port, it is widely adopted within the SRB2 gaming community.
Takenaka RDI Mirror World
Takenaka RDI Mirror World on SecondLife uses UDP port 12998 to facilitate virtual world interactions, supporting multimedia data streaming and real-time communications between users and servers within SecondLife's simulation environment. It underpins immersive experiences by enabling efficient client-server data exchange essential for maintaining avatar presence, world state synchronization, and interactive content delivery.
Pokémon NetBattle
Pokémon NetBattle is an unofficial online battle simulator that allows users to engage in Pokémon battles over the internet, providing a multiplayer experience reminiscent of the gameplay found in official Pokémon games. This service uses a custom communication protocol, typically accessed over a high port number, enabling players to connect, create teams, and participate in battles in real-time.
TetriNET Spectator Port
TetriNET is a port primarily used by viewers of TetriNET games, allowing them to connect and spectate ongoing matches.
Duke Nukem 3D Source Ports
Port 23513 is associated with Duke Nukem 3D multiplayer and source ports, primarily unofficial modifications that extend or reimplement the original game engine’s capabilities. It facilitates game server communication and peer-to-peer connectivity for multiplayer gameplay and custom content. Because this port is not officially registered, its use is primarily within the online gaming community and fan-driven projects.
Wrapper: Offline
Wrapper: Offline is a port used for various multimedia applications, mainly focusing on video creation and character customization.