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Audition Korea Server
Port 12013 is predominantly utilized by the Korea server of Audition Online Dance Battle, an interactive multiplayer rhythm game. The port supports both TCP and UDP protocols to ensure smooth gameplay, low-latency communication, and continuous data streaming. Players rely on this port connection for real-time synchronization during dance battles, matchmaking, chat functionality, and game updates..
Audition Online Dance Battle uses port 12013 to manage its network communication on Korea servers. The use of both TCP and UDP allows the game client and server to balance reliability and speed: TCP provides dependable data transfer for critical functions such as login authentication, game state synchronization, and chat messaging; UDP handles time-sensitive transmissions like player movement and real-time gameplay updates, minimizing latency.
The TCP component of port 12013 establishes a reliable connection, ensuring ordered, complete delivery of packets necessary for maintaining persistent sessions, processing commands, and executing game logic. This reduces the chance of desynchronized gameplay or lost inputs. UDP's connectionless nature supports rapid, efficient transmission of real-time positional data and in-game events where minor packet loss is permissible to preserve performance.
Network infrastructure supporting port 12013 typically incorporates gateway servers and load balancing to handle thousands of concurrent players. Developers might customize communication protocols over this port to optimize bandwidth usage, manage player queues, and provide seamless transitions during multiplayer dance battles.