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Endless Online Server Port
Port 8078 is commonly used as the default communication channel for private servers running the classic MMORPG Endless Online. Both TCP and UDP are utilized for client-server interactions, including player login, real-time gameplay events, data synchronization, and chat functionalities. Despite not being an officially assigned port, it has become the standard de facto option used by community servers hosting this retro game..
Port 8078 primarily facilitates connections between the Endless Online client and private game servers replicating the original MMORPG experience. The server leverages TCP for reliable sessions managing user authentication, inventory exchanges, and script-triggered actions, ensuring data integrity during in-game transactions. UDP, on the other hand, is often employed to deliver real-time positional updates and quick chat responses, minimizing latency during fast-paced player interactions.
Endless Online's infrastructure is relatively lightweight and designed for low-bandwidth scenarios, allowing hobbyists and indie developers to easily host servers from consumer-grade hardware. Communication patterns typically involve persistent TCP connections backed by intermittent UDP messaging, enabling a smooth gameplay environment with low resource overhead.
Since the game engine is not modern, networking protocols lack advanced optimizations or encryption by default. Traffic is sent in plaintext, making it straightforward to intercept or modify using packet capture techniques. The port does not employ SCTP as it predates widespread use of that transport protocol and opts for traditional TCP/UDP stacks instead.