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Club Penguin Server
Port 6112 is commonly associated with the online multiplayer game Club Penguin, a Disney-branded virtual world for kids that was active from 2005 to 2017. It facilitated player connections, allowing children to interact in a safe virtual environment, engage in mini-games, and participate in various in-world activities. The port primarily supported the game's client-server architecture to enable seamless gameplay and chat communication..
Port 6112 was extensively used by Club Penguin, an online virtual world game targeted at children, which required a reliable client-server communication channel to handle game state updates, chat messages, and multiplayer synchronization. The port supported real-time game mechanics by enabling persistent TCP connections that managed player sessions and interactive content streaming between the client and the server. While originally also used in other online games such as Blizzard's Battle.net services (notably Warcraft and Starcraft), in this context, its purpose centered on connecting users to Disney's dedicated Club Penguin servers.
The server architecture distributed game content, user authentication states, player movements, and social interactions over port 6112, ensuring smooth low-latency experiences crucial for a multiplayer world. It relied heavily on application layer protocols optimized for fast packet delivery and reconnection capabilities in a lossy network environment.
Because Club Penguin was a browser-based Flash game, the port had to handle multiple session types, catering to a variety of client-side browsers and plugin configurations. Despite Flash's decline in later years, the port remained critical in maintaining backward compatibility and stable gameplay until the game's closure.