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Planet M.U.L.E.
Planet M.U.L.E. is an online multiplayer game inspired by the classic economic strategy game M.U.L.E., using this port primarily for player connectivity and game data exchanges over TCP and UDP. The port facilitates communication between game clients and servers, supporting gameplay coordination and interaction among multiple players..
Planet M.U.L.E. leverages port 6260 as the main communication channel between clients and its game server infrastructure. The port supports both TCP and UDP protocols to ensure reliable delivery for critical commands and fast, lightweight transmission for real-time game updates respectively. TCP usage typically handles login, matchmaking, and user authentication sequences, ensuring data integrity, while UDP caters to fast-paced, time-sensitive in-game interactions like player actions and state updates.
This port is unofficial and primarily assigned for the specific needs of the Planet M.U.L.E. game network. It acts as a dedicated endpoint for establishing multiplayer sessions, synchronizing game states, and broadcasting game events. Because it is not officially registered with IANA, its deployment is mostly limited to the community of this online game, with custom server software listening for incoming connections on this port.
From a technical perspective, data transmitted over port 6260 includes matchmaking requests, player position syncing, economic transaction data, and game event notifications. The mixed protocol support allows the game to balance reliable communication with low latency requirements crucial for an engaging multiplayer experience.