Port 7133Quake Wars Server
Port 7133 is typically used for Enemy Territory: Quake Wars, an online first-person shooter developed by Splash Damage and id Software. This port facilitates online multiplayer gameplay by enabling server hosting and connection for clients, supporting real-time communication required for a seamless gaming experience..
- transport
- tcp
- in transit
- cleartext
- assignment
- unofficial
- risk
- 5/10
- lookups
- 6,421
single transport
payload readable on path
used by convention
caution
rank 788 of 993 · top 79%
Technical Details
what runs on :7133Port 7133 is unofficially designated for Enemy Territory: Quake Wars, chiefly facilitating server-hosted multiplayer matches. During gameplay, this port manages inbound and outbound connections between game clients and dedicated or user-hosted game servers. It enables players to discover servers, establish sessions, exchange game states, and synchronize real-time data exchange critical for competitive online experiences.
Technically, the port primarily handles TCP traffic encapsulating game commands, state updates, authentication information, in-game messaging, and control signals. Since the game is latency-sensitive, maintaining low packet loss and minimal delays across this port is essential to the quality of the player experience. Lobby services, matchmaking, and server status queries may also traverse this port, depending on the game configuration.
While primarily TCP-based, supplementary UDP ports may be used for other game functions such as voice data; however, port 7133 itself focuses on control and state communication. Its efficient management ensures that player inputs are quickly reflected across the network during fast-paced action typical of online shooters like Quake Wars.
Security Information
exposure of :7133risk score
5/ 10caution
worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.
gaming averages 4.0 across 124 ports — this one sits 1.0 above.
in transit
cleartext
credentials and payloads are readable by anyone on path
assignment
unofficial
used by convention, not registered — what answers here varies by deployment
reachable over
tcp
every listening transport is another surface to filter at the edge
security overview
Common Vulnerabilities:
- As with many game server ports, port 7133 can be a target for Distributed Denial of Service (DDoS) attacks, disrupting gameplay by overwhelming the server.
- Potential for remote exploitation if the game server software has unpatched vulnerabilities allowing attacker control.
- Exposure of server may allow information disclosure such as server version, player info, or even IP enumeration.
Common Mitigations:
- Employ firewall rules to restrict access to port 7133 only from trusted IP ranges where applicable.
- Run the game server software with the latest patches and updates to close known vulnerabilities.
- Use DDoS protection services or hosting providers with mitigation capabilities.
- Avoid running the server with elevated system privileges to limit exploitation impact.
- Monitor network traffic and server logs to detect suspicious activity early and respond swiftly.
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risk mix of the 8 listed
- caution100%
0 of 8 encrypted