Port 30000Pokémon NetBattle

Pokémon NetBattle is an unofficial online battle simulator that allows users to engage in Pokémon battles over the internet, providing a multiplayer experience reminiscent of the gameplay found in official Pokémon games. This service uses a custom communication protocol, typically accessed over a high port number, enabling players to connect, create teams, and participate in battles in real-time..

transport
unknown

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
3,886

rank 988 of 993 · top 99%

Technical Details

what runs on :30000

Pokémon NetBattle is a fan-made Pokémon battling simulator that emulates the battle mechanics of the official Pokémon games, allowing users to customize teams and duel online. It operates on proprietary protocols designed by its developers, supporting client-server architecture where multiple users can connect to public or private servers running the application.

The port 30000 is commonly used to facilitate communication between clients and servers. While not standardized or reserved officially, it is typically configured to handle traffic specific to the game's operation, such as exchanging battle commands, game state synchronization, and chat messages. Since it is an unofficial gaming platform, standard protocols like HTTP or FTP are generally not leveraged, favoring custom implementations optimized for gameplay responsiveness.

Given its custom nature, the protocol over port 30000 does not rely on TCP or UDP explicitly, and configurations may vary based on specific server deployments. Often fan-hosted, such servers can be patched or altered, potentially introducing inconsistencies in transport layer protocols, but most implementations favor TCP for reliable communication when used.

Security Information

exposure of :30000

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

unknown

every listening transport is another surface to filter at the edge

security overview

Common Vulnerabilities:

  • Lack of encryption exposes traffic to eavesdropping or man-in-the-middle attacks.
  • Custom protocols increase the risk of exploitable logic flaws or buffer overflows due to a lack of standard security scrutiny.
  • Because servers are unofficial, they may lack proper authentication or input validation, making them susceptible to command injection or unauthorized access.
  • Hosting on unofficial servers increases attack risk — attackers can exploit weak configurations or outdated software.

Mitigations:

  • Where possible, implement or enforce encrypted communication layers (e.g., TLS tunnels or VPNs) to protect confidentiality.
  • Regularly update server software and apply security patches to address known vulnerabilities.
  • Deploy strict firewall rules to restrict external access only to necessary parties.
  • Use application-layer authentication controls to prevent unauthorized access.
  • Consider monitoring and intrusion detection systems tuned for the specific protocols or behaviors of the NetBattle software.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted