Port 27015Source Engine Server

Port 27015 is widely used by game servers running Valve's GoldSrc and Source engines. It allows multiplayer connection handling for popular games like Counter-Strike, Team Fortress, and Half-Life. The port facilitates client-server communications, server queries, and matchmaking. Although primarily associated with gaming, the port's openness can sometimes expose servers to attacks if not properly secured..

transport
unknown

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
18,729

rank 141 of 993 · top 14%

Technical Details

what runs on :27015

Port 27015 is commonly utilized for dedicated game servers built on Valve's GoldSrc and Source engine platforms. These engines support iconic titles including Counter-Strike, Team Fortress Classic, Half-Life, Left 4 Dead, Portal, and Garry's Mod. Server administrators configure this port to receive player connections, synchronize game data, and manage in-game events.

The port handles both gameplay data and out-of-band queries, such as retrieving server information, player lists, and server status. For matchmaking and updates, the engines implement protocols over this port—either UDP or sometimes TCP, depending on the server settings and specific game requirements. Most notably, Steam employs a master server query system leveraging this port for server listings.

Although traditionally the engine communicates over UDP, custom server setups may employ other transport protocols, but SCTP use is practically nonexistent here. The port remains unofficially standardized in the gaming community as the default connection point for Source and GoldSrc servers hosted on personal or rented infrastructure.

Security Information

exposure of :27015

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

network services averages 3.9 across 604 ports — this one sits 0.1 above.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

unknown

every listening transport is another surface to filter at the edge

security overview

Common Vulnerabilities:

  • Denial of Service (DoS) attacks: Attackers can exploit game protocol vulnerabilities or flood bandwidth to disrupt services.
  • Server exploits: Legacy or unpatched engines are susceptible to remote code execution through malformed packets.
  • Information leakage: Open server queries over this port can reveal sensitive information like game versions, plugins, or even IP addresses of connected players.

Common Mitigations:

  • Keep server software and plugins up to date with the latest security patches.
  • Employ firewalls to restrict port access to trusted IP ranges.
  • Use rate limiting and anti-DDoS solutions to prevent flooding attacks.
  • Disable unnecessary server queries or obfuscate server information.
  • Monitor logs regularly for unusual or suspicious activity.

the 8 most looked-up other ports in network services — 604 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted