Port 26901EVE Online Game Server

Port 26901 is primarily used for connecting to CCP Games' EVE Online servers, a popular massively multiplayer online role-playing game (MMORPG) focused on space exploration, commerce, and combat. It handles client-server communication during gameplay, enabling users worldwide to interact within the dynamic universe. This port facilitates real-time data exchange crucial for in-game activities such as market transactions, ship navigation, combat engagements, and chat functionalities..

transport
tcp

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
7,947

rank 642 of 993 · top 65%

Technical Details

what runs on :26901

Overview: Port 26901 is leveraged by EVE Online clients to establish a connection with CCP’s central servers during gameplay. This communication enables synchronization of in-game events, updating ship positions, and executing real-time commands issued by players. The protocol supports a mix of proprietary messaging formats optimized for low latency and reliability.

Data Flow and Connectivity: The client initiates a TCP session to transmit gameplay commands and receive state updates. Traffic through this port contains vital transactional data, including market information and player interactions. Because of the real-time nature, the connection maintains persistent TCP sockets to ensure a seamless gaming experience. It typically operates over encrypted or unauthenticated channels, depending on CCP's evolving architecture.

Deployment Characteristics: Being unofficially standardized, port 26901 may require manual firewall configuration for uninterrupted gameplay. ISPs or enterprise networks that restrict non-standard gaming ports can impact connectivity. It highly relies on TCP due to the need for reliable, ordered packet delivery, ensuring consistent in-game state without data loss.

Security Information

exposure of :26901

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

tcp

every listening transport is another surface to filter at the edge

security overview

Common Vulnerabilities:

  • Susceptible to Distributed Denial of Service (DDoS) attacks aimed at disrupting gameplay servers.
  • Potential target for man-in-the-middle attacks if encryption is not enforced consistently.
  • Port scanning can reveal the presence of active EVE Online game servers, facilitating targeted exploits.

Mitigations:

  • Implement rate limiting and anti-DDoS protections to reduce the risk of service disruption.
  • Encourage or enforce encrypted sessions (such as TLS tunneling) where possible.
  • Configure firewall rules to restrict access only to legitimate client IP ranges.
  • Continuously monitor server activity and detect anomalies in traffic patterns or connection attempts.
  • Keep server software updated to patch any vulnerabilities in the proprietary protocols used.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted