Port 26901EVE Online Game Server
Port 26901 is primarily used for connecting to CCP Games' EVE Online servers, a popular massively multiplayer online role-playing game (MMORPG) focused on space exploration, commerce, and combat. It handles client-server communication during gameplay, enabling users worldwide to interact within the dynamic universe. This port facilitates real-time data exchange crucial for in-game activities such as market transactions, ship navigation, combat engagements, and chat functionalities..
- transport
- tcp
- in transit
- cleartext
- assignment
- unofficial
- risk
- 4/10
- lookups
- 7,947
single transport
payload readable on path
used by convention
caution
rank 642 of 993 · top 65%
Technical Details
what runs on :26901Overview: Port 26901 is leveraged by EVE Online clients to establish a connection with CCP’s central servers during gameplay. This communication enables synchronization of in-game events, updating ship positions, and executing real-time commands issued by players. The protocol supports a mix of proprietary messaging formats optimized for low latency and reliability.
Data Flow and Connectivity: The client initiates a TCP session to transmit gameplay commands and receive state updates. Traffic through this port contains vital transactional data, including market information and player interactions. Because of the real-time nature, the connection maintains persistent TCP sockets to ensure a seamless gaming experience. It typically operates over encrypted or unauthenticated channels, depending on CCP's evolving architecture.
Deployment Characteristics: Being unofficially standardized, port 26901 may require manual firewall configuration for uninterrupted gameplay. ISPs or enterprise networks that restrict non-standard gaming ports can impact connectivity. It highly relies on TCP due to the need for reliable, ordered packet delivery, ensuring consistent in-game state without data loss.
Security Information
exposure of :26901risk score
4/ 10caution
worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.
gaming averages 4.0 across 124 ports — this one sits level with it.
in transit
cleartext
credentials and payloads are readable by anyone on path
assignment
unofficial
used by convention, not registered — what answers here varies by deployment
reachable over
tcp
every listening transport is another surface to filter at the edge
security overview
Common Vulnerabilities:
- Susceptible to Distributed Denial of Service (DDoS) attacks aimed at disrupting gameplay servers.
- Potential target for man-in-the-middle attacks if encryption is not enforced consistently.
- Port scanning can reveal the presence of active EVE Online game servers, facilitating targeted exploits.
Mitigations:
- Implement rate limiting and anti-DDoS protections to reduce the risk of service disruption.
- Encourage or enforce encrypted sessions (such as TLS tunneling) where possible.
- Configure firewall rules to restrict access only to legitimate client IP ranges.
- Continuously monitor server activity and detect anomalies in traffic patterns or connection attempts.
- Keep server software updated to patch any vulnerabilities in the proprietary protocols used.
Related Ports
the 8 most looked-up other ports in gaming — 124 ports carry that label.
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|---|---|---|---|---|---|
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| :18200 | Audition Online Server Check | TCPUDP | Gaming | caution | 20.9k |
| :12345 | NetBus / NetBuster | Security | caution | 19.9k | |
| :18206 | Audition FAM DB | TCPUDP | Databases | caution | 19.1k |
| :18505 | Audition Dance Battle Status Check | TCPUDP | Network Services | caution | 18.9k |
risk mix of the 8 listed
- caution100%
0 of 8 encrypted