Port 23073Soldat Dedicated
**Soldat Dedicated Server** port facilitates multiplayer hosting for the popular 2D shooter game, Soldat. Server administrators use this port to host matches enabling real-time connections and gameplay between multiple players, ensuring smooth synchronization and data transmission during fast-paced sessions. Typically, hosting this service requires proper network configuration to maintain performance and reduce latency..
- transport
- unknown
- in transit
- cleartext
- assignment
- unofficial
- risk
- 4/10
- lookups
- 11,799
single transport
payload readable on path
used by convention
caution
rank 336 of 993 · top 34%
Technical Details
what runs on :23073Soldat is a fast-paced, side-scrolling, 2D multiplayer action game attracting a dedicated community since its early 2000s release. To enable multiplayer functionality, Soldat relies on dedicated servers that coordinate player connections, transmit game state updates, and synchronize events like shooting, movement, and scoring. The port 23073 is traditionally used by Soldat’s dedicated server software to handle this game-specific traffic from client connections.
Running a Soldat dedicated server typically involves accepting incoming requests from players who connect using the game's client application. Due to its unofficial nature, this port's use is established primarily by community convention rather than formal allocation in the IANA port registry. Network administrators hosting Soldat servers often enable this port inbound to facilitate player joins and outbound to maintain gameplay responsiveness.
Normally, Soldat servers use UDP communication for lower latency, but the specific version or server configuration may toggle between UDP and TCP depending on network setup or firewall constraints. Hosting requires careful configuration to limit lag, such as port forwarding, quality of service (QoS) policies, and potential packet prioritization within local and cloud network environments.
Security Information
exposure of :23073risk score
4/ 10caution
worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.
gaming averages 4.0 across 124 ports — this one sits level with it.
in transit
cleartext
credentials and payloads are readable by anyone on path
assignment
unofficial
used by convention, not registered — what answers here varies by deployment
reachable over
unknown
every listening transport is another surface to filter at the edge
security overview
Common vulnerabilities:
- Remote exploitation: Since Soldat servers handle raw game client data, inadequately patched or old server binaries might be vulnerable to exploits leading to arbitrary code execution or denial of service.
- DDoS attacks: Game servers, especially unofficial or community-hosted ones, often face distributed denial of service flooding, overwhelming upstream bandwidth and causing service disruption.
- Information leakage: Excessive logging or debug outputs could inadvertently expose server details or IP addresses to attackers.
Common mitigations:
- Firewall restrictions: Limit inbound and outbound traffic strictly to known player IP ranges where feasible, or rate-limit excessive connections.
- Patch management: Regularly update the server software to mitigate known application vulnerabilities.
- DDoS protection: Utilize ISP or cloud provider protections, filter known bad IP addresses, or employ traffic scrubbing tools.
- Isolation: Host the game server in a dedicated environment segmented from critical systems to contain any potential breach.
- Monitoring: Continuously monitor traffic patterns and server logs for unusual behavior that could indicate exploitation attempts.
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risk mix of the 8 listed
- caution100%
0 of 8 encrypted