Port 23073Soldat Dedicated

**Soldat Dedicated Server** port facilitates multiplayer hosting for the popular 2D shooter game, Soldat. Server administrators use this port to host matches enabling real-time connections and gameplay between multiple players, ensuring smooth synchronization and data transmission during fast-paced sessions. Typically, hosting this service requires proper network configuration to maintain performance and reduce latency..

transport
unknown

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
11,799

rank 336 of 993 · top 34%

Technical Details

what runs on :23073

Soldat is a fast-paced, side-scrolling, 2D multiplayer action game attracting a dedicated community since its early 2000s release. To enable multiplayer functionality, Soldat relies on dedicated servers that coordinate player connections, transmit game state updates, and synchronize events like shooting, movement, and scoring. The port 23073 is traditionally used by Soldat’s dedicated server software to handle this game-specific traffic from client connections.

Running a Soldat dedicated server typically involves accepting incoming requests from players who connect using the game's client application. Due to its unofficial nature, this port's use is established primarily by community convention rather than formal allocation in the IANA port registry. Network administrators hosting Soldat servers often enable this port inbound to facilitate player joins and outbound to maintain gameplay responsiveness.

Normally, Soldat servers use UDP communication for lower latency, but the specific version or server configuration may toggle between UDP and TCP depending on network setup or firewall constraints. Hosting requires careful configuration to limit lag, such as port forwarding, quality of service (QoS) policies, and potential packet prioritization within local and cloud network environments.

Security Information

exposure of :23073

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

unknown

every listening transport is another surface to filter at the edge

security overview

Common vulnerabilities:

  • Remote exploitation: Since Soldat servers handle raw game client data, inadequately patched or old server binaries might be vulnerable to exploits leading to arbitrary code execution or denial of service.
  • DDoS attacks: Game servers, especially unofficial or community-hosted ones, often face distributed denial of service flooding, overwhelming upstream bandwidth and causing service disruption.
  • Information leakage: Excessive logging or debug outputs could inadvertently expose server details or IP addresses to attackers.

Common mitigations:

  • Firewall restrictions: Limit inbound and outbound traffic strictly to known player IP ranges where feasible, or rate-limit excessive connections.
  • Patch management: Regularly update the server software to mitigate known application vulnerabilities.
  • DDoS protection: Utilize ISP or cloud provider protections, filter known bad IP addresses, or employ traffic scrubbing tools.
  • Isolation: Host the game server in a dedicated environment segmented from critical systems to contain any potential breach.
  • Monitoring: Continuously monitor traffic patterns and server logs for unusual behavior that could indicate exploitation attempts.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted