Port 18401Audition Online Brazil Server

Port 18401 is primarily used by Audition Online Dance Battle's KAIZEN Brazil Server, supporting gaming connectivity for real-time multiplayer dance competitions. This port facilitates both TCP and UDP communication vital for game control commands, matchmaking, chat messaging, and synchronization among players during gameplay..

transport
tcp · udp

2 transports registered

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
13,977

rank 253 of 993 · top 25%

Technical Details

what runs on :18401

Port 18401 serves as a communication channel for the massively multiplayer online rhythm game, Audition Online Dance Battle's Brazil servers operated by KAIZEN. It uses both TCP and UDP protocols, combining the reliability of TCP for sensitive data such as login sessions and rankings, with UDP's low latency transmission for in-game action like dance move synchronization and animations.

Typically, the client connects to these servers through port 18401 to authenticate players, manage matchmaking, and exchange real-time gameplay data. The TCP traffic ensures that initial handshakes, authentication tokens, chat messages, and player stats are transmitted reliably and in order. Meanwhile, the UDP stream handles latency-sensitive data including dance commands, real-time actions, and quick state updates, which can tolerate some packet loss but require minimal delay.

The service often coexists within a client-server architecture hosted regionally to facilitate better gameplay experience by reducing lag. Port 18401 may also handle event triggers, room management, and potentially integrate spectator modes, making it essential for continuous and synchronized multiplayer sessions.

Security Information

exposure of :18401

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

tcp · udp

udp is connectionless — source addresses are trivially spoofed and it is a reflection favourite

security overview

Common Vulnerabilities:

  • Port exposure can attract DDoS attacks targeting game servers, causing downtime.
  • Exploits may include packet manipulation or replay attacks via intercepted UDP traffic.
  • Session hijacking if proper authentication mechanisms are not enforced.
  • Potential for buffer overflow in custom game client-server protocols, if input validation is lacking.

Common Mitigations:

  • Implement rate limiting and anti-DDoS protections (e.g., application-layer filtering or mitigation appliances).
  • Use encrypted tunnels or protocols where feasible (such as VPN or application-layer encryption) as native communication appears unencrypted.
  • Validate all client inputs on the server side and sanitize data streams.
  • Require strong authentication methods during login, possibly incorporating two-factor authentication.
  • Regularly update servers and clients to patch vulnerabilities.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted