Port 18306Audition Online FAM DB

Port 18306 is primarily used by Audition Online Dance Battle, an online multiplayer rhythm game. Specifically, this port facilitates connections to AsiaSoft's Southeast Asia (SEA) servers, handling data for the game's Family (FAM) database system. This supports group-related activities, leaderboards, social features, and in-game event coordination for FAM clan communities within the game..

transport
tcp · udp

2 transports registered

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
16,911

rank 169 of 993 · top 17%

Technical Details

what runs on :18306

Port 18306 enables communication for Audition Online Dance Battle's SEA servers, particularly managing its FAM (Family or Clan) database. This encompasses handling social features such as clan registrations, rankings, member lists, and internal messaging. The port supports multiple protocols (TCP and UDP) to accommodate reliable transmissions and low-latency data required for real-time multiplayer functions.

Technically, the server handles game state synchronization, matchmaking updates, and social activity tracking through APIs that interact with backend databases. Data transmitted may include authentication tokens, player statistics, and chat messages, ensuring a seamless multiplayer experience. Client game instances initiate connections on this port to retrieve and submit clan-related updates during gameplay.

Since this is not an officially registered port and is dedicated to a specific regional deployment, implementations might vary across different Audition servers globally. The mix of TCP and UDP on this port balances control commands (reliable, ordered transport) with latency-sensitive gameplay data (fast delivery).

Security Information

exposure of :18306

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

tcp · udp

udp is connectionless — source addresses are trivially spoofed and it is a reflection favourite

security overview

Common Vulnerabilities:

  • Unofficial ports like 18306 may lack stringent security controls or monitoring, leading to risks including unauthorized server access.
  • Potential for exploitation using packet sniffing or man-in-the-middle attacks, especially since data is typically unencrypted.
  • Vulnerabilities in the game server software may enable remote code execution or denial-of-service attacks.

Common Mitigations:

  • Employ strict network access controls (firewalls, ACLs) to restrict connectivity to known, trusted client IP ranges.
  • Use application-layer protections such as authentication tokens and encrypted sessions where possible.
  • Regularly update and patch server software to close known security gaps.
  • Monitor traffic patterns to detect anomalies indicating potential abuse or intrusion attempts.
  • Implement DDoS protection measures to safeguard service availability.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted