Port 18301Audition Online

Port 18301 is utilized by Audition Online Dance Battle, specifically for the AsiaSoft SEA server, a popular multiplayer rhythm-based dance game. It facilitates real-time communication between clients and game servers, allowing players to connect, synchronize gameplay actions, and access various game services. The port supports both TCP and UDP transport protocols to optimize data flow for different game functions..

transport
tcp · udp

2 transports registered

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
15,490

rank 204 of 993 · top 20%

Technical Details

what runs on :18301

Audition Online Dance Battle uses port 18301 primarily to enable connections between client devices and game servers hosted by AsiaSoft in the SEA region. The port serves as a gateway for user authentication, session management, and delivery of game state updates. Real-time data such as player actions, song timing, and multiplayer synchronization heavily depend on low-latency, high-throughput communications over this port.

The game uses the TCP protocol to ensure reliable delivery of critical data packets, such as authentication details, matchmaking processes, and transaction management. Simultaneously, UDP is leveraged for time-sensitive transmission, such as in-game player movement and synchronization data, where speed takes precedence over guaranteed delivery.

From a client perspective, the game software will open outbound connections, while servers listen inbound on port 18301. The multifaceted communication strategy ensures an engaging, real-time multiplayer experience by balancing reliability and performance.

Security Information

exposure of :18301

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

tcp · udp

udp is connectionless — source addresses are trivially spoofed and it is a reflection favourite

security overview

Common Vulnerabilities:

  • Since the game traffic may be unencrypted, it can be susceptible to packet sniffing, exposing user information or session data.
  • Man-in-the-middle (MitM) attacks could potentially intercept or manipulate data streams, leading to cheating or account compromise.
  • If server software has exploitable flaws, attackers could disrupt gameplay through denial-of-service (DoS) attacks aimed at this port.

Common Mitigations:

  • Utilize strict network firewall rules to restrict access to the specific server IP ranges.
  • Where possible, implement encryption or VPN tunneling to obscure game traffic.
  • Ensure game servers are regularly patched and are running the latest security updates to reduce vulnerabilities.
  • Deploy anomaly detection systems to identify malicious behaviors like packet tampering or DoS attacks.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted