Port 1627iSketch
iSketch is an online multiplayer drawing game server that historically operated over this port for game communication. It facilitated user interactions in real-time, enabling players to participate in a Pictionary-style game where users guess drawings created by others..
- transport
- unknown
- in transit
- cleartext
- assignment
- unofficial
- risk
- 4/10
- lookups
- 4,514
single transport
payload readable on path
used by convention
caution
rank 961 of 993 · top 97%
Technical Details
what runs on :1627iSketch was an online game similar to Pictionary that ran for many years, primarily accessed through the web. The server communicated with clients to synchronize game states, relay chat messages, track player scores, and manage lobbies in real-time. Port 1627 was used in its network stack for client-server communication.
Given its unofficial nature, the communication protocol over this port was proprietary, likely employing lightweight socket connections over TCP or UDP, depending on the platform and deployment specifics, though in this instance both are shown as 'false', hinting more at an ephemeral or legacy usage. It mostly transferred drawing actions, chat messages, and game events in near real-time to maintain smooth gameplay.
Since iSketch is now defunct and was never standardized, comprehensive protocol details are scarce; however, the port was reputedly essential for matchmaking and gameplay data transmission. It functioned as part of an entertainment-oriented network service rather than any critical system component.
Security Information
exposure of :1627risk score
4/ 10caution
worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.
gaming averages 4.0 across 124 ports — this one sits level with it.
in transit
cleartext
credentials and payloads are readable by anyone on path
assignment
unofficial
used by convention, not registered — what answers here varies by deployment
reachable over
unknown
every listening transport is another surface to filter at the edge
security overview
Common Vulnerabilities:
- Since this is an unofficial port with a proprietary protocol, typical risks include exposure to DoS attacks that could disrupt gameplay.
- If implemented poorly, lack of encryption could enable eavesdropping or session hijacking.
- Potential buffer overflows or injection flaws in the game server could be exploited to execute arbitrary code.
Common Mitigations:
- Isolate gaming servers from sensitive systems via network segmentation.
- Employ strict firewall policies to restrict external access where the service is no longer in use.
- Close or disable unused ports and decommission obsolete services.
- Monitor for unusual traffic patterns that might indicate abuse.
- Encourage use of updated platforms with secure implementations, as this legacy port does not support encryption.
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risk mix of the 8 listed
- caution100%
0 of 8 encrypted