Port 14567Battlefield 1942

Port 14567 is primarily utilized for Battlefield 1942 game servers and its various mods, facilitating multiplayer connectivity and gameplay. It enables players to join dedicated servers, exchange in-game data, and maintain real-time interaction during matches, predominantly over UDP..

transport
udp

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
6,494

rank 780 of 993 · top 79%

Technical Details

what runs on :14567

Port 14567 serves as the default communication channel for the popular multiplayer game Battlefield 1942 and its modifications. It is mainly employed by dedicated servers that host game sessions, enabling clients (players) to connect, authenticate, and synchronize their game states, including player movements, combat events, and environmental updates.

This port primarily uses the UDP protocol to optimize real-time data transmission, offering low latency communication crucial for fast-paced gameplay. UDP's connectionless nature suits gaming traffic, as it tolerates occasional packet loss without complex retransmission overhead. Typical operational workflows involve initial handshake, server list downloads, continuous in-game data streaming, and occasional administrative commands.

Beyond the base game, this port is also used by community-created mods which extend or alter the gameplay, relying on the same fundamental networking framework. As such, compatibility of firewall rules and network policies with this port is essential for uninterrupted multiplayer experiences.

Security Information

exposure of :14567

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

udp

udp is connectionless — source addresses are trivially spoofed and it is a reflection favourite

security overview

Common vulnerabilities:

  • Attackers could exploit exposed port 14567 to perform denial of service (DoS) attacks, disrupting game server availability.
  • Malformed packets or buffer overflow vulnerabilities in game server software might be exploited for remote code execution.
  • Amplification or reflection attacks may be attempted via unprotected UDP services, contributing to broader DDoS campaigns.

Common mitigations:

  • Restrict access with firewalls or ACLs, permitting only legitimate client IP ranges.
  • Ensure game server software is updated regularly to patch known exploits.
  • Employ rate-limiting and connection monitoring to detect and block suspicious traffic patterns.
  • If feasible, obfuscate or rotate port numbers to reduce attack surface exposure.
  • Incorporate network filtering or scrubbing services to minimize DDoS risk.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted