Port 11235Savage: Battle for Newerth Server

Port 11235 is primarily associated with hosting dedicated game servers for *Savage: Battle for Newerth*, a hybrid real-time strategy and first-person shooter multiplayer game. This port facilitates multiplayer matchmaking, gameplay communication, and server management, enabling players to connect and interact smoothly during gameplay sessions..

transport
unknown

single transport

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
5,896

rank 840 of 993 · top 85%

Technical Details

what runs on :11235

Overview:

Port 11235 is commonly used in the context of Savage: Battle for Newerth, an online multiplayer game that blends FPS and RTS elements. Game servers utilize this port to accept client connections, coordinate player actions, and synchronize game state across all participants. While initially introduced as an unofficial convention, it has become a widely adopted port for hosting custom Savage game servers within its community.

Networking Details:

Communications over port 11235 utilize both TCP and UDP protocols variably, though by default, socket communication largely centers around unencrypted direct packet exchange, typical of game server environments. This port facilitates the initial handshake, player authentication, real-time data transmission including position updates, and server status queries. The game's client and server software are configured to interact by using this port for matchmaking and gameplay data.

Integration:

Server operators typically configure their firewalls and NAT devices to forward port 11235, ensuring player clients can reach the server from across the internet. The port does not rely on encryption out-of-the-box, focusing on real-time performance and low latency. While not officially registered with IANA, port 11235’s use is well-recognized in the gaming community for this specific application.

Security Information

exposure of :11235

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

gaming averages 4.0 across 124 ports — this one sits level with it.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

unknown

every listening transport is another surface to filter at the edge

security overview

Common Vulnerabilities:

  • Denial-of-Service (DoS): Open unauthenticated ports exposed to the internet may be susceptible to flooding and resource exhaustion.
  • Server Exploits: If the game server software contains vulnerabilities, attackers may exploit remote code execution, privilege escalation, or buffer overflow vulnerabilities.
  • Information Disclosure: Without encryption, data such as player credentials or server info could be intercepted by third parties during transit.

Mitigations:

  • Network Filtering: Restrict inbound traffic on port 11235 to trusted IP ranges or enable whitelist-based access controls.
  • Patch Management: Regularly update the game server software to mitigate known vulnerabilities.
  • DDoS Protection: Employ upstream filtering, rate limiting or commercial DDoS mitigation services.
  • Encryption: Where feasible, consider tunneling game traffic over VPNs or secure tunnels to add encryption.
  • Server Hardening: Run the game server with least privilege and isolate it in a DMZ or sandboxed environment to minimize potential damage from compromise.

the 8 most looked-up other ports in gaming — 124 ports carry that label.

risk mix of the 8 listed

  • caution100%

0 of 8 encrypted