Port 12013Audition Korea Server

Port 12013 is predominantly utilized by the Korea server of Audition Online Dance Battle, an interactive multiplayer rhythm game. The port supports both TCP and UDP protocols to ensure smooth gameplay, low-latency communication, and continuous data streaming. Players rely on this port connection for real-time synchronization during dance battles, matchmaking, chat functionality, and game updates..

transport
tcp · udp

2 transports registered

in transit
cleartext

payload readable on path

assignment
unofficial

used by convention

risk
4/10

caution

lookups
14,486

rank 235 of 993 · top 24%

Technical Details

what runs on :12013

Audition Online Dance Battle uses port 12013 to manage its network communication on Korea servers. The use of both TCP and UDP allows the game client and server to balance reliability and speed: TCP provides dependable data transfer for critical functions such as login authentication, game state synchronization, and chat messaging; UDP handles time-sensitive transmissions like player movement and real-time gameplay updates, minimizing latency.

The TCP component of port 12013 establishes a reliable connection, ensuring ordered, complete delivery of packets necessary for maintaining persistent sessions, processing commands, and executing game logic. This reduces the chance of desynchronized gameplay or lost inputs. UDP's connectionless nature supports rapid, efficient transmission of real-time positional data and in-game events where minor packet loss is permissible to preserve performance.

Network infrastructure supporting port 12013 typically incorporates gateway servers and load balancing to handle thousands of concurrent players. Developers might customize communication protocols over this port to optimize bandwidth usage, manage player queues, and provide seamless transitions during multiplayer dance battles.

Security Information

exposure of :12013

risk score

4/ 10caution

worth attention. how exposed you are depends on configuration — don't leave it reachable from the internet without a reason.

streaming averages 3.6 across 30 ports — this one sits 0.4 above.

in transit

cleartext

credentials and payloads are readable by anyone on path

assignment

unofficial

used by convention, not registered — what answers here varies by deployment

reachable over

tcp · udp

udp is connectionless — source addresses are trivially spoofed and it is a reflection favourite

security overview

Common vulnerabilities associated with gaming ports like 12013 include:

  • DDoS attacks aimed at disrupting game availability by flooding the port with excessive traffic.
  • Packet sniffing or manipulation, potentially exploiting unencrypted UDP traffic to gain unfair advantage or inject malicious commands.
  • Unauthorized access attempts, exploiting flaws in the server/client communication protocols.

Mitigation strategies involve:

  • Rate limiting and traffic filtering to mitigate DDoS impacts and block illegitimate connections.
  • Implementing strong authentication and secure session management within the game client and server.
  • Encryption of sensitive data streams even if the port is primarily unencryption, to safeguard user information.
  • Regular patching of vulnerabilities in both game software and network devices.
  • Using intrusion detection systems (IDS) to monitor suspicious traffic targeting the port.

the 8 most looked-up other ports in streaming — 30 ports carry that label.

risk mix of the 8 listed

  • safe13%
  • caution88%

0 of 8 encrypted